![]() Set the Class to HUD_AmmoCount Widget.įor the Return Value of the Create HUD Widget, select Promote to Variable and name it HUD Ammo Count Ref.Ĭonnect the execution pin of the Add to Viewport node with the execution pin of the Cast to BP_FirstPersonCharacter node. Right-click on the execution pin and select Break All Pin Link(s).ĭrag the execution pin of the On Component Begin Overlap (SphereCollision) node and add a Create Widget node. In the Content Browser, open the BP_Rifle Blueprint located under the Content/FirstPerson/Blueprints folder.įind the On Component Begin Overlap (SphereCollision) node. In case you need more detail see section above Adjusting BP_FirstPersonCharacter Blueprint. The process of adjusting BP_Rifle Blueprint is similar to adjusting BP_FirstPersonCharacter Blueprint. With the help of this, you've added the HUD Widget to the viewport from start of game process.Ĭompile and Save the BP_FirstPersonCharacter Blueprint and close it. ![]() For example, if you need hide the HUD, while the game is paused, you can access the HUD through this variable.Īdd the Add to Viewport node to the out pin of the Set node. This is usefull in case you need call some functions or set properties of the HUD Widget via Blueprint. With the help of this, you create HUD Widget, when the game is started, and set it as a variable for later calls. Set the Class to HUD Widget.įor the Return Value of the Create HUD Widget, select Promote to Variable and name it HUD Reference. Right-click inside the Graph window, add the Event Begin Play node, then add a Create Widget node. Set the Default Value to 25.Ĭreate one more variable with Integer type and name it MaxAmmo. You should compile Blueprint by clicking the Compile button from the Tool Bar before input a Default Value.Ĭreate another variable with Integer type and name it Ammo. You will use this variable for adjusting Energy Bar of the character in the the HUD Widget. ![]() You will use this variable for adjusting Health Bar of the character in the the HUD Widget.Ĭreate another variable with Float type and name it Energy. In the Details panel of this variable, select a Float variable type and input the name Health. In the Blueprint Editor window, click the Add Variable Button. You should adjust it to construct HUD Widget and display it in a viewport. This is the Character Blueprint you control in the game. ![]() In the Content Browser, open the BP_FirstPersonCharacter Blueprint located under the Content/FirstPerson/Blueprints folder. You will use this later in the guide for Main Menu setup.Īdjusting BP_FirstPersonCharacter Blueprint Right-click in the Content Browser select Level. For more information on Widget Blueprints see Widget Blueprints in UMG.Ĭreate three more Widget Blueprints, name it HUD_AmmoCount, MainMenu, PauseMenu.Ĭreate new Level. ![]()
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